Devlog 6: Production 2 sprint 1


Hello everyone! 


We are back after taking a small break. We have now started with our second production sprint . We are aiming to make the attacking better and also to implement the parents.


The parents:

For the parents we had 2 ideas. Our first idea is to let the player hear footsteps approaching and when the parents finally arrive the player just sees their eyes. When a player isn't laying in bed the camera focusses on the player and zooms in together with some rfx to indicate the player is caught. When the game restarts the player is laying in bed and has to wait till the game end before being able to join again.

Our second idea is to fully make the parents and let them put the player in bed before leaving the room again. 

We chose the first idea because we think this will fit our game better and also because fully implementing the second idea would be to much of a hassle.



The UI:

We already designed and implemented a ready screen. You can select the character you want to play with in the menu and when every player has pressed ready someone can start the game.

Also the victory screen is ready and implemented.  The player that won the game will be displayed in the middle doing some kind of victory celebration while the second and third player are standing sad in the background.


Characters:

We made another 2 of our characters, they still need to be textured and put into unity. We are currently still working on them and also on our last character.


Assets:

We made quick designs of our assets and have some modelled already. We still need to make the texture sheet for them but this will be done in the coming weeks.


Sound:

This week started off with some good news, we received our first piece of music from Florian Heynen (Our composer) which helped us to block out how the lights out scene will work. I've made a quick demo te demonstrate:

I also worked on our main menu to implement all the formerly made UI sounds and found out there was one missing, which I've tried to make in the same style as the previous ones:

I've also been trying out some sounds here and there but they're not ready for public eyes yet! Stay tuned for next week.

Programming:

Over the past few weeks, we've been busy fixing the attack and stagger. Because it didn't feel right. We tried to do it in other way. For example, we added some transistions in the animator so we could do the combos quicker and not wait till we are in the default animation. Also we added another layer for the throw animation so we could blend the walking with the throw.  With the throw, we added some magnetic thing thast when you throw to another player within an angle of max 5 degrees. The pillow will go straight to the place that player was at the moment you throw. We also added a characterSelector in the main menu. And started working on the loudness and throw. We also have fixed and saw some problems we didn't had before. For example, we rotate automaticly randomly. Also we could pick up each other pillow. We still need a fix for the gravity problem. That is when we walk of the collision, it is not going fast enough to the ground. But when we scale the gravity up, we are like bouncing on the ground when we walk.

That's all we have for this week. Thanks for reading!

Hope to see you all next week!

Get Pillow Pals

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